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Campus Long Range Planning : Chapter Four : Participation
Series : Conceptual Vision Home : Table of Contents, Executive Summary : Chapter One : Chapter Two : Chapter Three : Chapter Four : Chapter Five : Chapter Six :
This Page : Definitions : Seven Degrees of Participation : Specitrum of Participation Graphic : A Brief History : Benefits and Limitations : Benefits of participation : Limitations of participation : The Six Principles : User involvement : User decision-making : Group focus : Workshop atmosphere : On-site : The Professionals Role : Facilitator : Documentor : Data Collection : Taking action :
Many plans, master plans, and comprehensive plans are
collecting dust on a shelf – dead on arrival. Why is this? Is
it the fault of the client not being able to effectively describe
their dreams, hopes and desires? Is it the fault of the
professional for not listening well enough, or the inability to
translate those dreams successfully? Were cultural norms
taken into consideration? This list can go on, ad infinitum. An
important question to ask is, “what method of practice was
used for planning and design and was it appropriate for the
project?” The University of Oregon’s Urban Design Lab uses
the method of participatory research and design Dr. Gillem
uses in academia and in his professional practice with The
Urban Collaborative, LLC. This mode of practice engages
the client - and a wider spectrum of users - to generate
knowledge to inform the design process in a transparent,
collaborative, consensus-building process.
This chapter indirectly answer the questions above, while
expressing why the method of participation in planning
and design is an appropriate method to use. Additionally,
the Urban Design Lab defines what participatory planning
entails, and look into the method’s history, its advantages, its
shortcomings, and the overarching concepts of the process
and how they works.
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DEFINITIONS
Participation is a flexible concept. It has different meanings
for different people in different fields, who use different
methodologies. The following are synonyms for participation
in planning and design: citizen participation, community
design, community planning, participatory democracy,
deliberative democracy, participatory action planning, citizen
involvement, citizens’ action group, participatory design,
democratic participation, and a variety of action planning
methods. The United Nations requires participation in
many of its programs and defines participation as “sharing
by people in the benefits of development and involvement
of people in decision making at all levels of society.” This
is neither clear nor a complete definition. Henry Sanoff
asserts that participatory design stresses the importance
of the user and the collaborative learning process with the
professional. This process is about creating knowledge simultaneously
with education, and development of an actionable
plan (Sanoff 2008). In a 2005 article, Sanoff described community
design with the same definition, stating there are
many alternative styles of participation, based on the idea
that professional knowledge is insufficient in the resolution
of social problems (Sanoff 2005). For the purpose of using
a singular name, we will refer to the process of planning and
design that includes participation as ‘participatory planning’
for the remainder of this document and found Comerio’s
working definition of participatory planning the most complete.
Comerio defines participatory planning as a transparent,
democratic process that uses consensus building
through the collaboration of ideals, values, objectives and input
from all participants (Comerio 1984). It is implied that
through the participation of user groups, the design process is transparent, would give the users/client more control and
therefore, through this method, be more just and complete.
Participatory planning, as a method, has been used extensively
in the design fields of landscape architecture, architecture,
urban design, and planning due to its institutionalization
in those fields at universities like Harvard, UC Berkeley,
the University of Oregon, and others. A significant number
of landscape architects, architects and planners use participation
as a primary part of their practice (Francis 1983),
including American landscape architects Randy Hester and
Mark Francis; architects Giancarlo De Carlo (Italy), Christopher
Alexander (America), John Habraken (Netherlands),
Ralph Erskine (England-Sweden), Walter Segal (England),
Lucien Kroll (Belgium), Nabeel Hamdi (England); and American
planners Judith Innes, Katherine Crewe, and Raymond
Burby. In view of the fact that participatory planning has
many aliases and proponents, it is germane to point out
that participatory planning also has many organizations
geared to furthering the use of participation in its varied
fields. Some of these include:
- An alliance called Computer Professionals for
Social Responsibility (CPSR) defines participatory
design as “an approach to the assessment,
design, and development of technological and
organizational systems (CPSR, 2010).
- The International Association for Public Participation
(IAP2), founded in 1990, is an organization
that promotes the values and best practices
associated with involving the public in participation
with government, private, individual and
institutional endeavors (IEP2, 2010).
- The Participatory Geographies Working Group
(PyGyWG, pronounced PiggyWig), a UK based
organization, which focuses on raising awareness,
perceived value, and furthers the knowledge
and use of participatory approaches, methods,
tools and principles within academic geography
(Royal Geographical Society, 2010).
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SEVEN DEGREES OF PARTICIPATION.
In 1946, Kurt Lewin introduced the term, “action research”
(Chein et al. 1948). Action research is one approach of social
research that combines generation of knowledge with
changing the social system through professional interacting
in or on the social system. John Collier also saw the need
for developing an approach to action-oriented research
that demands collaboration between client and practitioner
(Susman et al. 1978). The act of changing the system
through user experience is the basis of action research
and is intertwined within the methodology and history
of participatory planning. Numerous articles and books
have been written about participation. Schneekloth and
Shibly (1995) write about place making, Sanoff (2000, 2005,
2008) writes about community participation, Whyte (1991)
about participatory action research; and Hester (1984,
1990, 2006) about community design. There are differences among their methods, but they are all supporters of participation
in planning and design. More specific to the fields
of landscape architecture, architecture, and planning, New
Urbanist firms Duany Plater-Zyberk & Company (DPZ)
and Calthorpe Associates have integrated the solicitation
of public opinion prior to designing new communities. DPZ
launched the Mashpee Commons, a strip mall to New England
Village transformation. DPZ incorporated dialogue with
nearby businesses and social groups. Calthorpe Associate’s
commenced the planned Playa Vista community, a former
Howard Hughes Aircraft plant in Los Angeles, with a public
charette. The above examples highlight participation, but to
what degree are the participants really included?Participatory planning implies an open process that is best
described by Wulz as, “ranging from well-meaning listening,
to discussion, to the self-build ‘do it yourself ’ concept”
(Wulz 1986). In the article, The Field of Action Research
(1948), authors Chein, Cook and Harding outline four categories
of action research:
- Diagnostic: the least interactive with the
client, where the professional is only associated
with the gathering and translating of information
and then gives the findings back to the client.
- Empirical: this happens when the professional
only examines the issues and feeds that
data back to the client.
- Participant: the most collaborative method
occurs when client and professional gather,
translate, and take action through dialogue.
- Experimental: this method occurs when
client and professional collaborate continuously
throughout the entire process on all levels.
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This four-category outline varies in some degree from and
fits within the Wulz spectrum (1986). Wulz outlines seven
modes of participation ranging from least to most involvement
by the user in the decision-making and design process.
The degree of participation ranges from active to passive
are:
- Representation: the most passive form of
participation where the designer has complete
autonomy over the design process; using expert
knowledge, ideas and values, although the client
sets the scope.
- Questionary: a systematic study using a
survey or questionnaire to gather user needs
and desires, and put through a rigorous statistical
analysis. In this mode, there is still no limited
interaction between the researchers and researched.
- Regionalism: by combining some aspects
from the two previous modes of participation, regionalism focuses on gathering knowledge
through values, ideals and culture specific to the
local characteristics of a geographical delimited
area.
- Dialogue: is based on the notion that
through informal conversation designers can
glean experiential knowledge from the client
and use that information as a source that may
or may not guide the process and its outcomes.
- Alternative: this occurs when the designer
presents the user with a range of alternatives, in
an understandable format, that allow the user to
impart their opinion through choice; it is especially
pertinent when the alternatives have been developed through the preceding classifications.
- Co-design: this category of decision-making
creates the most balance between the designer
and the user; it necessitates that the user
participate in decision-making from the onset of
the process.
- Self-decision: in this approach, the designer
provides technical advice to self-help, design and
build activities and otherwise has a minimal role
in the design process.

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Wulz’s different levels of involvement - best thought of
as a spectrum between poles - are a result of the varying
influence and interaction on and between the professional
and the user in planning and design. On the left side of
the spectrum (see figure 4-1), the process is professionalcentric,
and on the right, user-centric. The spectrum creates
a sliding scale where the decreasing influence of the professional
is directly followed by an increase of the user’s influence. In Gillem’s (1996) published master thesis, he states
that, “this seven-point structure is flexible enough that it
can be applied in the planning phase, where project goals
and concepts are generated, and in the design phase, where
solutions are created” (Gillem 1996).
In Francis’ 1999 article, Proactive Practice, he argues that
most traditional practitioners approach practice where the
client comes to them with a solution, not a problem; only
to give form to a preconceived solution (Francis 1999). By
following the traditional approach to design, the professional
places themselves on the left side of the spectrum.
This spectrum is also outlined in Shelly Arnstein’s seminal
work, A Ladder of Citizen Participation, which produced an
understanding of the degree of citizen participation, ranging
from nonparticipation, to the manipulation of citizens
described as tokenism, to complete citizen control in the
process (Arnstein 1969). Professionals choose the methods
they employ and therefore they choose the degree and
timing participation takes in their process.
For the planning process of this project, The Urban Design
Lab (labeled Gordon on the Spectrum) uses multiple
categories on the spectrum of participation that range from
regionalism to dialogue. The UDL used an online survey to
collect values, ideals, and preferences that are culturally specific
to the local characteristics of Lane Community College
users; and have engaged the client, community members,
local landowners, developers and professionals to generate
knowledge to inform the design process in a transparent,
collaborative, consensus-building process. For the design
process of the project, we lean slightly to the right of the
spectrum, utilizing both alternative and co-design to create
the most balance between the designer and the user
through collaboration and consensus-building. Using an
iterative, interactive process of participation I expect that
the level of participation, in the planning and design phases
on the scale to slide slightly left and right.
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A BRIEF HISTORY
Praxis, meaning ‘do’ or ‘doing’ in Greek; refers to the ability
to change particular circumstances by acting upon them
(Susman et al. 1978). Marx made praxis a central belief in
his theories on social reform, justice, equity and equality
(Marx 1963). The America principles of democracy, freedom
of speech, the right to assemble, voting, and equal
representation (Comerio 1984) can also be found in the
philosophical backings of participation, and can trace its
theoretical roots back to the principles of democracy in
Plato’s Republic. The theory of praxis was the foundation
of the civil rights movement of the 1960’s, and theoretically
centered around social justice through empowerment;
hence citizen participation (Susman and Evered 1978;
Comerio 1984; Sanoff 2008).
In the 1960s, community design in the United States developed
out of advocating for the rights of poor and minority
groups, and was supported by government funding and
programming. Many designers used community or participatory design as a means for social change (Francis 1983;
Crewe 2001; Sanoff 2005; Sanoff 2008). Social conflict and
the desire to improve the physical environment for people
who were underserved and did not have the resources
distinguished the 1960s as the era for change through advocacy.
Designers taking part in the participatory planning
movement saw themselves as educators, enablers, facilitators,
and social activists. Two phases of advocacy in community
design characterized the late 1960s and 1970s. The first
was idealistic and the second, entrepreneurialism.
The 1970s was characterized as a decade of incredible
grassroots organization, during which professionals provided
technical assistance through Community Design Centers
(CDC) (Comerio 1984). Many of these centers were organized
by university faculty, students, and young volunteers
and funded by government programs. Most of the professionals
staffing the CDCs had limited technical experience,
but strong ideological beliefs. Trends towards enabling the
community instead of providing for it helped maximize the
collective knowledge of local demands and needs (Hamdi
and Goethert 1997). A change in practice from idealism
to entrepreneurism began to shift in the late 1970s as the
political climate became more conservative. Funding cuts
had the greatest influence in this shift, forcing community
design participants to become more practical. The goal of
the ideological practice was to promote social justice and
empowerment, while the latter model replaced the political
model of empowerment with one of economics. Comerio,
among others, argues that the end of government funding
was only one of the market forces influencing the new shift
in entrepreneurial practice. Another was that people were
willing to pay for these services.
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By the 1980s professionals and community members had
realized that participatory planning was a strong mechanism
for expressing the communities’ needs by translating them
into usable plans for social and environmental change (Francis
1983). A changing economy and designers’ entrepreneurial
endeavors have forever broadened the focus of this
method (Francis 1983; Crewe 2001). Additionally, environmental
perception studies by Henry Sanoff ’s (1978) participatory
model for environmental awareness; John Zeisel’s
(1984) participatory designs for children’s environment,
elderly housing, and central business districts; and Christopher
Alexander’s (1987) collaborative campus experiment
at the University of Oregon. Alexander and his colleagues
used a participatory process to bring people together, to
create community, and to design their own space. In The
Oregon Experiment, Alexander noted two reasons for user
participation:
“First, participation is inherently good; it brings
people together…in their world…involves
them in their world…creates feeling between
people and the world around them, because it
is a world which they have helped to make. Second,
the…users…know more about their needs
than anyone else…so the process of participation
tends to create places which are better adapted to human functions than those created
by a centrally administered planning process”
(Alexander 1975, 40)
Other design activities include: small town conservation,
historic preservation, downtown economic revitalization,
management of neighborhood change, and landscape and
building assessment.
The 1990s and 2000s brought refreshed activity in participatory
design, as individuals like Randy Hester and Mark
Francis worked to empower communities. Changes in
practice and theory have greatly transformed participatory
planning from its beginnings as a tool of radical intervention
in neighborhoods and quest for social justice into an established
methodology of professional practice (Francis 1983).
Today, practitioners like Henry Sarnoff maintain that participatory
planning “continues to be one of the key concepts
in American society” (Sanoff 2008).
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BENEFITS AND LIMITATIONS.
The main difference between the participation process in
the past and the present is that today it tends to be driven
more by professional norms than legislative mandates. In
its long history as an acceptable method of planning and
design, participation and collaboration have been vetted innumerable
times; its theories remain the same. Hence the
benefits and limitations of this planning and design methodology
are well documented. Almost every article I reviewed
critiqued the many methodologies that were presented and
all of them have benefits and limitations.
Benefits of participation. In his book, Participatory
Action Research, William Foote-Whyte refers to the merging
of research and organizational goals, suggesting, “that
research is designed to enable, empower and generally
facilitate the goals of the organization or group being researched.”
Bonilla notes that by using a participatory design
process, results that the user identified, can be used to
develop a vision and culminate in a design intervention that
is genuine and legitimized by the agents and actors involved
in the planning process (Bonilla 2009). Additionally, Sanoff
found that citizen participation also means building an increased
sense of community among the population (Sanoff
2008), which creates a more stabilizing process (Atlee
2003). Bonilla believes that “people come to learn about
each other, to share their experiences and different points
of view, to build a better understanding and awareness of
the project and process (2009).
Many people come to the table with the preconceived notion
that their ideals and values are different only to learn
that they share the same concerns. Innes agrees that the
inclusion of stakeholders can ensure that local knowledge
is incorporated into the plan, and thus it should contribute
to learning and better plans as ideas flow back and forth
between planners and affected interests (1995). Additionally,
creating events that allow social interaction between groups
that normally do not mix can develop a sense of community through face-to-face interaction, and publicly affirming
community values - creating citizen attachment to community
and place (Burby 2003). It also increases empowerment
by allowing people, organizations, and communities to have
control over their affairs, adding to social capital and mutual
trust (Francis 1983; Sanoff 2008). Moreover, Crewe postulates
that “[t]he more designers value the input of citizens,
the more appropriate their designs will be for the users
concerned” (Crewe 2001). The transparent, collaborative
process provides solutions to problems from participants
of different backgrounds, with different ideals and interests.
Participants put forth their knowledge and opinions at an
equal level regardless of position - economic, political or
social – creating a place of shared learning where professionals
and participants learn from each other. This planning
process reflects on solving problems collaboratively, increases
understanding of planning, participation and design, builds
social capital, while finding real solutions and strategies for
better economic, social and environmental development.
Consensus-building is necessary for decision-making, and effective
communication is needed for consensus. The idea of
planning as a consensus-building process is well documented
in planning and plan-making. Specifically, four chapters in
The Practice of Local Government Planning, Third Edition,
(Baum 2000; Hoch 2000; Kaiser and Godschalk 2000; Klein
2000) emphasize consensus-building. Participant-inspired
design guidelines can increase the confidence of the designer
and fosters a sense of solidarity amongst the participants
(Albrecht 1988; Silverman et al. 2008). Schneekloth and
Shibley write that place-making stresses the importance
of creating dialogue where groups of people can question
and construct the knowledge needed for greater satisfaction.
According to a survey by Crewe, participation has
encouraged park use by furnishing participant-preferred
environments, and created a sense of ownership through
community participation, assuring protection of the space
over time. Additionally, Wulz and Crewe believes that participation
can unite opposing views and opinions through
consensus and dialogue (Wulz 1986) and can ease conflicts
between designers and residents (Crewe 2001).
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Limitations of participation. Arnstein discusses some of
the limitations inherent to community participation in her
influential 1968 article regarding tokenism and the perception
of user power and powerlessness (Arnstein 1969). The
level of participation a professional decides to incorporate
into their process can create limitations. “The nature of
shared responsibility is both a strength and a weakness of
the process (Goethert and Hamdi 1988).” Hamdi makes
the point that a ‘shared’ level of participation is the most
advantageous for participants. This is “when both community
and outsider share responsibility, both assume a ‘stakeholder
role and both assume active involvement [in the
decision-making and consensus building process] (Goethert
and Hamdi 1988).” Consensus-building in collaborative
work is bound to have some semblance of bias. Research
by Day (1997) points out that community participation
can be biased towards individuals and groups who have
access to resources and information, allowing for those individuals and groups to become more engaged in public
dialogue and hijack the process. Additionally, competing
interests among community members or stakeholders also
impede full participation. As participants grow in number,
the difficulty in attaining helpful group action rises because
each person holds their own set of values and needs and
everyone must be heard within the timeframe available
(Peña 2001). Furthermore, control of the overall process
is variable depending on the level of consensus. In Johann
Albrecht’s examination of humanistic planning theories, he
affirms that “[t]he greater the consensus, the less the need
for control, and the less the consensus, the more the need
for control” (Albrecht 1988).
The professionals’ abilities and expertise as a facilitator of
the process can have significant influence on the process.
The professional holds a position that balances on a fine
line between dominating the project and allowing it to
flow naturally. For instance, David’s article on the problems
of participation highlights the loss of perspective when a
researcher participates in the planning process and must
keep in their mind that whether they play the part of facilitator
or educator, the professional is an active participant in
the process and that position must not be misused (David
2002). It is important not to use the findings to support
their own preconceived design solutions and expert knowledge.
This goes for the participants also. For example, a key
stakeholder, who did not participate in any of the planning
workshops; reviewed one of the alternatives and verbalized
his prejudice against a design move that supported
a key idea generated through the participatory process.
According to Schneekloth and Shibley, “part of the professionals
role is to embed the work, research, and action in
the framework of the people who must live in, manage, and
maintain the environment in question” Schneekloth and
Shibley 1995). To do this, professionals must observe and
interpret information gathered during the process. Francis
concurs that “[a]s designers, it is essential to remind ourselves
that the project is ultimately theirs, not ours” (Francis
1983).
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THE SIX PRINCIPLES
Practice, whether traditional or participatory, involves a
process that is, hopefully, a means to an implementable plan.
In this process, the traditional model advocates for the client,
regardless if the work is public or private, large or small
scale; and uses a top-down design approach. The top-down
design approach is restricted by what Mark Francis calls “the
culture of practice” (Francis 1999). The traditional culture
of practice, used by many design professionals in a variety
of fields, can be characterized as client-serving, exclusive,
project-oriented and authoritarian. In an article published
in the Journal of Architectural Education, Mary Comerio’s assertions
overlap with many of the differences Francis points
out between traditional and participatory methods (see
figure 4-2). Participatory methods use a bottom-up procedure;
takes the focus off the client and expands it to include
the users, is problem oriented and is inclusive; creating a
collaborative process that unites and empowers its participants in a democratic way (Comerio 1984b; Francis 1999).
So, why is it that many plans are never implemented? In
Goethert and Hamdi’s book Making Microplans, they state “problems of implementation arise not so much because
people locally lack information or skills, but because they
lack an adequate framework for articulating and prioritizing
problems, defining solutions, and building consensus and
partnerships”(Goethert and Hamdi 1988). Introducing a
participatory planning process provides the opportunity for
dialogue to create greater stakeholder involvement, develops
a stronger plan, and increases the likelihood that a plan
would be implemented. Hence, producing a plan that will
be referenced, often (Burby 2003).
In Making Microplans, and in their follow up book, Action
Planning for Cities, Nabeel Hamdi and Reinhard Goethert
assert that the collaborative-consensus building approach
to participation is built around an interdependent collection
of principles. Gillem (2001) highlights some of these principles
and asserts that the following six principles are crucial
for successful user-participation:
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1. User involvement: The pursuit of participation
in planning and design is based on the premise
that environments work better and are more readily
accepted when user participation is integrated
into the process. An effective step to broader stakeholder
involvement is to invite a variety of groups
to take part in the process and to ensure that participation
is meaningful. According to Schneekloth and Shibly, “the inclusion or exclusion of peoples
and knowledges frame all action by limiting what
can be known and who is empowered to make
decisions” (Schneekloth and Shibley 1995). According
to Burby, by involving a broad stakeholder group
there is increased understanding of the issues for
the participants and professionals, stronger plans are
developed, and an increase in consensus amongst
the group (Burby 2003). Cameron agrees that user
involvement in the process creates better experiential
knowledge and ownership of outcomes among
the participants, and in the case of professionals,
improves the inputs through expert knowledge and
technical information (Cameron, Hayes, and Wren
2000). Furthermore, by taking part in collective action,
participants become aware of common needs and identify with one another (Healey 1997).
2. User decision-making: This principle is
based in the enabling quality of a user-involved, participatory
process. Sanoff asserts that the process of
consensus building “allows for an iterative dialogue
of idea generation and debate towards decision
making (Sanoff 2000).” Peña characterizes the decision-making process as something that must be
done in a “timely [manner]…by the client - not the
[professional] (Peña 2001).” And Gillem advocates
that “[t]he aim [of user decision-making] is to enable
the users to make decisions early and often… (Gillem
1996)” thereby fulfilling two objectives: (1) to
produce knowledge, leading to action that is directly
useful to the user group, and (2) to empower the
participants through the process of constructing and
using their own knowledge. According to Peña, if the
consensus and decision-making process produces
the benefits of enabling the user group…“every
decision the client makes during programming
[should simplify] the design problem by reducing
the number of alternative design solutions to those
that meet the program requirements (Peña 2001).”
3. Group focus: Interaction and interdisciplinary
work among the participants necessitates the
principle of collaboration. According to Sanoff,
people become involved only if they feel they will
be affected (Sanoff 2000), therefore limiting the
cross section of people, experiences, and knowledge
they bring to the table. Each person holds their own
set of complex needs and values, and until all of the
groups concerns are out on the table, the participants
will not be group oriented. Moreover, self-interest
is a basic human trait that can add contention
amidst the group decision-making process. According
to Hamdi and Goethert, successful collaboration
will “begin with a discovery of common interest and
subsequently with inducing a convergence of interests…(Hamdi and Goethert 1997).” Additionally,
Sanoff maintains that in order to effectively facilitate
user-based group decision-making, an atmosphere
must be created that… “is clear, communicative,
open, and encourages dialogue, debate and collaboration
(Sanoff 2000).”
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4. Workshop atmosphere: Many professionals
use planning and design workshops as a platform
for participation to gather knowledge through
dialogue and consensus (Schneekloth and Shibley
1995). There are many advantages to facilitating a
workshop atmosphere. For example, Tom Atlee’s
concept of collective intelligence is defined as, “[a]
shared insight that comes about through the process
of group interaction, particularly where the
outcome is more insightful and powerful than the
sum of individual perspectives (Atlee 2003).” The
workshop process Atlee discusses takes its form
through group interaction, is problem based and
opportunity driven, is focused on an intentional
process that produces decisions, objectives, and recommendations
for the shared environment. There
are a variety of strategies to developing an effective
workshop. For instance, workshops with fewer participants
can be held in a single room with everybody
participating in the same activities, as opposed
to workshops with many participants, where they may have to be broken up into separate rooms
for break-out sessions, only later to reconvene and
report on their findings to the entire group. Either
way, Sanoff believes that dividing the participants
into working groups of six to eight participants
is optimal. Peña agrees, “increased involvement…
causes more conflicting information.” Hamdi reinforces
the idea of smaller groups, which allows each
participant to share their personal ideas and values,
keeping the focus community oriented (Goethert
and Hamdi 1988). “Good technique may be summarized
into good communication (Goethert and
Hamdi 1988).”
5. On-site: Another principle important to the
process is to conduct the collaborative workshop in
the local area (Peña 2001). Goethert recommends
that there are two benefits to holding workshops on-site. “(1) it reinforces the bias towards the community;
and (2) it allows involvement by other community
members normally excluded, i.e., women
and children (Goethert and Hamdi 1988).” The cost
of overlooking a particular user who, for instance
may not be able to participate if the workshop
is off-site could completely immobilize a project
(Thomas 1995). Schneekloth and Shipley call the
on-site space the ‘dialogic space’ and define it as a
place “in which hopes, fears, ideas and frustrations
about a place and the people who live there are
discussed (Schneekloth and Shibley 1995).” Additionally,
holding workshops on-site may afford the
opportunity for participants to feel more comfortable
and empowered (Sanoff 2000), which leads
back to the first benefit of on-site workshops.
6. Improvisational nature: There is no single
way of working with participants. But Sanoff, Peña,
and Hamdi and Goethert support that the process
must maintain a level of flexibility. Schneekloth and
Shibley recognize that since each project has different
problems and its participants have different values
and needs, each workshop will have a different
nature, leading to improvisation (Schneekloth and
Shibley 1995). Additionally, Schneekloth and Shibley
assert that through their experiences “the tasks
[that unfold in the workshop atmosphere] are not
discrete, [or] sequential…they occur simultaneously
and iteratively throughout…(Schneekloth and Shibley
1995). Goethert and Hamdi add that since the
goal of the workshop is to identify alternative ways
in which the problems can be addressed there is no
one-way to predict for the outcome (Goethert and
Hamdi 1988).
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THE PROFESSIONALS ROLE
By using a participatory method, the professional brings
their theoretical knowledge and professional expertise to
the process, while the participants bring their experiential
knowledge and the state of the circumstances which they are trying to change. Although the professional must bring
many other skills to the process, there are really only two
hats the professional must wear. One is as a facilitator and
the other is as a documenter.
Facilitator: Working in a setting where collecting and interpreting
knowledge depends upon conversation, Schneekloth
and Shibley “stress the importance of creating a dialogue
wherein groups of people can affirm, interrogate and
construct the knowledge they need to make and maintain
their own places (Schneekloth and Shibley 1995).” The collection
of knowledge is not an exact science. It frames the
possibilities and outlines a course of action. It is individualistic
and sometimes short sighted on the participants’ part
(Schneekloth and Shibley 1995; Peña 2001). Peña continues
to assert that it is the professionals’ responsibility to remain
observant and vigilant over the collaborative, consensus
building process and to identify, translate and evaluate the
ideas generated through dialogue. It is this role that allows
the professional to invoke a sense of openness among the
participants. Francis continues to assert that participation
requires discussion and that the professional needs to
foster an open, safe, enabling environment in order to raise
the right issues or ask the right questions and manage the
discussion (Francis 1983).
When community members participate, they come with
their own baggage, whether they are for or against the project
at hand; they must be welcomed in to the workshop
where dialogue can proceed unimpeded. The workshop
is a space that must remain committed to the “openness
to many points of view…(Schneekloth and Shibley 1995).”
Dialogue will almost always stimulate disagreements and
conflict. It is up to the facilitator to acknowledge and constructively
maintain the mission of the workshop and the
creation of new knowledge. Friedman argues,
“Dialogue includes the possibility and indeed
the likelihood of conflict. Outside the domain
of dialogue, such conflict is destructive: we seek
victory over the other. But within a relation of
dialogue, conflict – insofar as it leads to discoveries
and transformations of the self – will
only strengthen the relation. In agreement, we
confirm each other in our shared experiences;
but in disagreement, we affirm each other in our
difference.”
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Documenter: Planners and designers need to be good
listeners, observers and most importantly good recorders.
A good practitioner needs all of these skills. This processf documentation “is premised by two notions: (1) the
process of writing the description sharpens the thinking of
the participants and draws out commitments, and (2) the
charts allow traceability or review and awareness of the
steps taken in reaching a conclusion (Goethert and Hamdi
1988).” The participatory method has multiple steps. During
the first step, the planning process, participants take a
very active role in documenting and presenting their collective group knowledge by sorting and prioritizing. There are
numerous ways professionals facilitate good documentation
of a project. One is by designating a second professional as
a note taker of the over all process. Another is by assigning
one professional to each user-group workshop table,
facilitating within the group and making sure that sufficient
notes are taken.
During the workshops, massive amounts of information
will be produced and will need to quickly and effectively be
sorted into broad groupings. Peña suggests using the analysis
card technique of brainstorming and collecting ideas. Gillem
suggests the Crawford Slip Technique. This technique
allows for the quick brainstorming and collection of ideas
that are then sorted thematically and ranked through a
syntax analysis. The themed data is then graphically represented
and presented to the entire group. Hamdi points
out that diagramming, mapping and modeling are additional
good procedures that can be used for data gathering and
documentation (Hamdi and Goethert 1997). All of these
techniques create dialogue and facilitate teamwork that is
supportive of the collaborative, consensus building process.
A good documentation process can make the second step
of the process, design; easier. The professional needs to
be able to organize the mess of information into understandable
plans. The documentation process allows for a
clear prioritization of issues in both graphic and written
form. This allows the professional and client to quickly and
efficiently trace the sequence and steps of each stage of
the workshop. The documentation of the planning process
should lead to a series of broad goals with a number of key
issues that are referred to as principles. By the conclusion
of the workshop a problem statement should be agreed
upon. Peña says, “ The product of [the] programming is a
statement of the problem. Stating the problem is the last
step in the [planning stage] and it is also the first steps in
the [design stage] (Peña 2001).” It is the responsibility of
the professional to implant the knowledge gathered from
the workshop back into the framework of the plans of the
people who live, work and recreate in the environment
under study.
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Data Collection. To obtain valid information the right
information must be acquired to study. Hester and Gillem
both highlight two primary areas to study and analyze: (1)
the physical environment, and (2) the human environment
(Gillem 1996; Hester 2006). The physical environment, as
described by Gillem as the built environment “deals with
those elements that are observable and measurable and
that may influence the projects direction (Gillem 1996)”.
The elements Gillem refers to are the hierarchal pattern
or structure of buildings, roadways and pathways that link
together to create a sense of place. Hester contends that
the built environment reflects our values and can often lead
to changes in our behavior (Hester 2006) and therefore is
linked to the latter area of study; the human environment.
The human environment encapsulates the needs of the
user and how the physical environment makes the user feel,
i.e. a dark courtyard might make a person feel unsafe leading to a space that will be left unused.
The professional is the catalyst in the participatory process
with the necessary expertise to introduce the methods and
techniques available for effective communication. The following
are a variety of methods and techniques available to
effectively study the two areas:
- Attentive observation of the user at the workshop,
meetings and interviews allow for the collection
and documentation of participant needs,
problems, perceptions and values Schneekloth
and Shibley 1995; Hamdi and Goethert 1997).
- Brainstorming allows for numerous ideas to
be generated in a short amount of time and “concentrates on generating ideas, discovering
alternatives and soliciting response from the
group (Hamdi and Goethert 1997).”
- Graphic techniques, like diagramming, mapping,
and modeling, are helpful approaches to ocumentation,
prioritization of views, and opinions
for realizing broad principles and project goals
(Peña 2001).
- The professional is accountable for the process
of inquiry to review and evaluate, clarify and
extend the understanding of the inputs and outcomes
generated throughout the participatory
process (Dick 2009).
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Taking action. This chapter has been outlining the collective
process that makes up participatory planning, while
also pointing out that ideals, values and needs are collected
along with opportunities and constraints connected to the
site. Every choice made during the design stage of the process
must correspond with the principles, which support
the goals that are rooted in the vision, which was generated
from the users’ participation in the planning stage. The result
of the participatory process should lead to “an explicit
statement” of the problem (Peña 2001). Goethert and
Hamdi outline the course of action that informs the participatory
planning process (Goethert and Hamdi 1988):
- Problem identification: identifying, prioritizing,
documenting and analyzing the problem;
- General strategies: preparing alternate approaches
of the problem(s);
- Program agreement: review and evaluation
of alternative approaches measured against the
vision, principles, and goals;
- Implementation: planning for how to best
carry out the agreed upon proposal; and
- Monitoring and evaluation: learning and
reflecting on the actions and results.
Participatory planning is a professionally-led effort that
produces decisions and actions that are shaped and guided by a process that seeks to merge knowledge, created by
local experience; with expert theory, of the professional;
to generate a guiding vision. Improved quality of decisions,
consensus building, empowerment, generating a greater
sense of community and a better understanding of shared
experiences are many of the benefits of successful participation.
However, with all of its benefits, this methodology
also has many limitations. A concerted effort of the project
facilitator must make user involvement meaningful and real,
while remaining mindful of any obstacles that may block
the equitable participation of all users. With this in mind,
it is the responsibility of the professional to maintain effective
communication in a safe collaborative environment,
to foster a transparent, consensus-building and reflective
approach that allows for the participation of a broad group
of stakeholders.
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